openttd, scenario, scenarios, heightmap, heightmaps, 
transport tycoon, train, rail, railway, track, junction,
planes, airports,
forrests, sawmills, oil wells, oil rigs, oil refinery,
farm, factory, iron ore, steel mill, bank
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2 new subdomains on OpenTTD HQ

Since it may difficult to go through the blog after my scenarios and heightmaps for the OpenTTD strategy game, I have made 2 new subdomains where I will place my files also.

My OpenTTD scenarios
My OpenTTD heightmaps

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The files you need to run OpenTTD from the developer website

To run OpenTTD properly you need some files to do just that. You can get the files from the old transport tycoon windows version. I have made a screenshot to explain. I can’t share the files due to possible copyright. I can’t say for sure if the old transport tycoon game is considered abandonware yet. If you know something about this, please leave a blogcomment.

Anyway, here is the files you need: download or download. And don’t forget to get the game itself. I like to use the zip archive version. No hassle with install, just unzip, add the extra files, scenarios and heightmaps and PLAY!. Put it on a usb memorystick and have it with you.

You need to locate the files as below and copy them to those places.

openttd hq placement of files needed to run openttd from the developers version 470x188 The files you need to run OpenTTD from the developer website

And after that you should be ready to play.

In the future you will NOT have to do this as the development progresses on OpenTTD. But, it still is just that right now.

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How to generate superb heightmaps

For the forumthread:
http://www.tt-forums.net/viewtopic.php?f=29&t=27052

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Trains speeds in OpenTTD

From a forumthread:

The basic train with maximum speed 80 km/h takes exactly ONE MONTH to travel few over 80 squares of the map. Such a train takes two years to travel whole 2kx2k map from one corner to other (not diagonally) and 4 years to travel there and back rendering it useless for such long trips. As you can see, one square of the map is considered to be 1 km, so the speed of the train tells almost precisely, how many squares the train can go in one month at full speed.

Keeping this in mind and using basic math you can count how long the train can go per year to stay profitable. For our basic 80km/h train this means going some 1000 squares/kms (12*80=960) per year max. If the train does not need to wait long for getting loaded, which should definitely be the case on mainlines and long distances, then such a train can go in distance of roughly 450kms and back in one year, which is his effective maximum.

For very huge maps this means, that trains of speed around 80 km/h can go at most 1/4 of map to be effective. Trains of speed 160 km/h can go half map to maintain efficiency. Trains going over 200 are suitable for 2/3 to 3/4 of the map size. And only trains with speed of 320 and more can go whole map there and back in one year and thus remain efficient.

Read more here in this forumthread.

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