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	<title>The unofficial OpenTTD (OpenSource Transport Tycoon DeLuxe) fan blog, download free scenarios/heightmaps, get tips &#38; tricks on how to do things &#187; Tips &amp; tricks</title>
	<atom:link href="http://blog.openttd-hq.net/c/tips-tricks/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.openttd-hq.net</link>
	<description></description>
	<lastBuildDate>Mon, 24 May 2010 12:01:30 +0000</lastBuildDate>
	<language>en</language>
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		<item>
		<title>2 new subdomains on OpenTTD HQ</title>
		<link>http://blog.openttd-hq.net/2-new-subdomains-on-openttd-hq/</link>
		<comments>http://blog.openttd-hq.net/2-new-subdomains-on-openttd-hq/#comments</comments>
		<pubDate>Sun, 22 Nov 2009 11:00:37 +0000</pubDate>
		<dc:creator>Webmaster</dc:creator>
				<category><![CDATA[Heightmaps]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Scenarios]]></category>
		<category><![CDATA[Tips & tricks]]></category>

		<guid isPermaLink="false">http://blog.openttd-hq.net/?p=905</guid>
		<description><![CDATA[Since it may difficult to go through the blog after my scenarios and heightmaps for the OpenTTD strategy game, I have made 2 new subdomains where I will place my files also. My OpenTTD scenarios My OpenTTD heightmaps]]></description>
			<content:encoded><![CDATA[<p>Since it may difficult to go through the blog after my scenarios and heightmaps for the OpenTTD strategy game, I have made 2 new subdomains where I will place my files also.</p>
<p><a href="http://scenarios.openttd-hq.net/">My OpenTTD scenarios</a><br />
<a href="http://heightmaps.openttd-hq.net/">My OpenTTD heightmaps</a></p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>The files you need to run OpenTTD from the developer website</title>
		<link>http://blog.openttd-hq.net/the-files-you-need-to-run-openttd-from-the-developer-website/</link>
		<comments>http://blog.openttd-hq.net/the-files-you-need-to-run-openttd-from-the-developer-website/#comments</comments>
		<pubDate>Wed, 12 Aug 2009 09:00:31 +0000</pubDate>
		<dc:creator>Webmaster</dc:creator>
				<category><![CDATA[Screenshots]]></category>
		<category><![CDATA[Tips & tricks]]></category>

		<guid isPermaLink="false">http://blog.openttd-hq.net/?p=890</guid>
		<description><![CDATA[To run OpenTTD properly you need some files to do just that. You can get the files from the old transport tycoon windows version. I have made a screenshot to explain. I can&#8217;t share the files due to possible copyright. I can&#8217;t say for sure if the old transport tycoon game is considered abandonware yet. [...]]]></description>
			<content:encoded><![CDATA[<p>To run OpenTTD properly you need some files to do just that. You can get the files from the old transport tycoon windows version. I have made a screenshot to explain. I can&#8217;t share the files due to possible copyright. I can&#8217;t say for sure if the old transport tycoon game is considered abandonware yet. If you know something about this, please leave a blogcomment.</p>
<p>Anyway, here is the files you need: <a href="http://www.abandonia.com/en/games/240/">download</a> or <a href="http://download.transporttycoon.net/">download</a>. And <a href="http://www.openttd.org/en/download-stable">don&#8217;t forget to get the game itself</a>. I like to use the zip archive version. No hassle with install, just unzip, add the extra files, scenarios and heightmaps and PLAY!. Put it on a usb memorystick and have it with you.</p>
<p>You need to locate the files as below and copy them to those places.</p>
<p><a href="http://blog.openttd-hq.net/wp-content/uploads/2009/08/openttd-hq-placement-of-files-needed-to-run-openttd-from-the-developers-version.jpg"><img class="alignnone size-large wp-image-891" src="http://blog.openttd-hq.net/wp-content/uploads/2009/08/openttd-hq-placement-of-files-needed-to-run-openttd-from-the-developers-version-470x188.jpg" alt="openttd hq placement of files needed to run openttd from the developers version 470x188 The files you need to run OpenTTD from the developer website" width="470" height="188" title="The files you need to run OpenTTD from the developer website" /></a></p>
<p>And after that you should be ready to play.</p>
<p>In the future you will NOT have to do this as the development progresses on OpenTTD. But, it still is just that right now.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>How to generate superb heightmaps</title>
		<link>http://blog.openttd-hq.net/how-to-generate-superb-heightmaps/</link>
		<comments>http://blog.openttd-hq.net/how-to-generate-superb-heightmaps/#comments</comments>
		<pubDate>Sat, 06 Jun 2009 11:00:25 +0000</pubDate>
		<dc:creator>Webmaster</dc:creator>
				<category><![CDATA[Tips & tricks]]></category>

		<guid isPermaLink="false">http://blog.openttd-hq.net/?p=876</guid>
		<description><![CDATA[For the forumthread: http://www.tt-forums.net/viewtopic.php?f=29&#38;t=27052]]></description>
			<content:encoded><![CDATA[<p>For the forumthread:<br />
<a href="http://www.tt-forums.net/viewtopic.php?f=29&amp;t=27052">http://www.tt-forums.net/viewtopic.php?f=29&amp;t=27052</a></p>
]]></content:encoded>
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		<item>
		<title>Trains speeds in OpenTTD</title>
		<link>http://blog.openttd-hq.net/trains-speeds-in-openttd/</link>
		<comments>http://blog.openttd-hq.net/trains-speeds-in-openttd/#comments</comments>
		<pubDate>Sat, 30 May 2009 11:00:03 +0000</pubDate>
		<dc:creator>Webmaster</dc:creator>
				<category><![CDATA[Tips & tricks]]></category>

		<guid isPermaLink="false">http://blog.openttd-hq.net/?p=873</guid>
		<description><![CDATA[From a forumthread: The basic train with maximum speed 80 km/h takes exactly ONE MONTH to travel few over 80 squares of the map. Such a train takes two years to travel whole 2kx2k map from one corner to other (not diagonally) and 4 years to travel there and back rendering it useless for such [...]]]></description>
			<content:encoded><![CDATA[<p><strong>From a forumthread:</strong></p>
<p>The basic train with maximum speed 80 km/h takes exactly ONE MONTH to travel few over 80 squares of the map. Such a train takes <span style="font-weight: bold;">two years</span> to travel whole 2kx2k map from one corner to other (not diagonally) and 4 years to travel there and back rendering it useless for such long trips. As you can see, one square of the map is considered to be 1 km, so the speed of the train tells almost precisely, how many squares the train can go in one month at full speed.</p>
<p>Keeping this in mind and using basic math you can count how long the train can go per year to stay profitable. For our basic 80km/h train this means going some 1000 squares/kms (12*80=960) per year max. If the train does not need to wait long for getting loaded, which should definitely be the case on mainlines and long distances, then such a train can go in distance of roughly 450kms and back in one year, which is his <span style="font-weight: bold;">effective maximum</span>.</p>
<p>For very huge maps this means, that trains of speed around 80 km/h can go at most 1/4 of map to be effective. Trains of speed 160 km/h can go half map to maintain efficiency. Trains going over 200 are suitable for 2/3 to 3/4 of the map size. And only trains with speed of 320 and more can go whole map there and back in one year and thus remain efficient.</p>
<p><a href="http://www.tt-forums.net/viewtopic.php?f=29&amp;t=43695">Read more here in this forumthread</a>.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Vehicle orders in OpenTTD</title>
		<link>http://blog.openttd-hq.net/vehicle-orders-in-openttd/</link>
		<comments>http://blog.openttd-hq.net/vehicle-orders-in-openttd/#comments</comments>
		<pubDate>Sun, 24 May 2009 11:00:49 +0000</pubDate>
		<dc:creator>Webmaster</dc:creator>
				<category><![CDATA[Tips & tricks]]></category>

		<guid isPermaLink="false">http://blog.openttd-hq.net/?p=870</guid>
		<description><![CDATA[A vital part that should be learned if you are going to do well in OpenTTD. I normally only set orders with trains and boats (freight only, not passangers). Anyway, read more about it here: http://wiki.openttd.org/Orders]]></description>
			<content:encoded><![CDATA[<p>A vital part that should be learned if you are going to do well in OpenTTD. I normally only set orders with trains and boats (freight only, not passangers).</p>
<p>Anyway, read more about it here:<br />
<a href="http://wiki.openttd.org/Orders">http://wiki.openttd.org/Orders</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>How to run a OpenTTD dedicated server</title>
		<link>http://blog.openttd-hq.net/how-to-run-a-openttd-dedicated-server/</link>
		<comments>http://blog.openttd-hq.net/how-to-run-a-openttd-dedicated-server/#comments</comments>
		<pubDate>Sun, 10 May 2009 11:00:32 +0000</pubDate>
		<dc:creator>Webmaster</dc:creator>
				<category><![CDATA[Tips & tricks]]></category>

		<guid isPermaLink="false">http://blog.openttd-hq.net/?p=860</guid>
		<description><![CDATA[Dedicated server means you load the game without the gui. (gui = grapical user interface). Read more here: http://wiki.openttd.org/Dedicated_Servers My shortcut: &#8220;D:openttd-0.7.0-indows-win32openttd.exe&#8221; -D -c openttd_internet.cfg -g NWSECities.scn Explaination: &#8220;&#60;Input windows filepath here&#62;&#8221; -D -c &#60;Load config file&#62; -g &#60;OpenTTD scenario/game file&#62; Check if your server is listed here: http://www.openttd.org/en/servers If it is, you have done [...]]]></description>
			<content:encoded><![CDATA[<p>Dedicated server means you load the game without the gui.<br />
(gui = grapical user interface).</p>
<p>Read more here:<br />
<a href="http://wiki.openttd.org/Dedicated_Servers">http://wiki.openttd.org/Dedicated_Servers</a></p>
<p>My shortcut:</p>
<p>&#8220;D:openttd-0.7.0-indows-win32openttd.exe&#8221; -D -c openttd_internet.cfg -g NWSECities.scn</p>
<p>Explaination:<br />
&#8220;&lt;Input windows filepath here&gt;&#8221; -D -c &lt;Load config file&gt; -g &lt;OpenTTD scenario/game file&gt;</p>
<p>Check if your server is listed here:<br />
<a href="http://www.openttd.org/en/servers">http://www.openttd.org/en/servers</a><br />
If it is, you have done it. Congrats!. <img src='http://blog.openttd-hq.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' title="How to run a OpenTTD dedicated server" /> </p>
<p>Remember to open ports in your router and Windows firewall.<br />
The portnumber to open is 3979.</p>
<p>Tip:<br />
Use a separate config file for your <strong>own hosted</strong> multiplayer games.</p>
<p>Read more about the OpenTTD config file here:<br />
<a href="http://wiki.openttd.org/Openttd.cfg">http://wiki.openttd.org/Openttd.cfg</a><span style="font-size: x-small;"></span></p>
]]></content:encoded>
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		<item>
		<title>List of player-made scenarios in OpenTTD</title>
		<link>http://blog.openttd-hq.net/list-of-player-made-scenarios-in-openttd/</link>
		<comments>http://blog.openttd-hq.net/list-of-player-made-scenarios-in-openttd/#comments</comments>
		<pubDate>Fri, 08 May 2009 11:00:48 +0000</pubDate>
		<dc:creator>Webmaster</dc:creator>
				<category><![CDATA[Scenarios]]></category>
		<category><![CDATA[Tips & tricks]]></category>

		<guid isPermaLink="false">http://blog.openttd-hq.net/?p=856</guid>
		<description><![CDATA[Get a list over playermade scenarios in OpenTTD: http://wiki.openttd.org/List_of_player-made_scenarios]]></description>
			<content:encoded><![CDATA[<p>Get a list over playermade scenarios in OpenTTD:<br />
<a href="http://wiki.openttd.org/List_of_player-made_scenarios">http://wiki.openttd.org/List_of_player-made_scenarios</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Parallel tracks too close in OpenTTD</title>
		<link>http://blog.openttd-hq.net/parallel-tracks-too-close-in-openttd/</link>
		<comments>http://blog.openttd-hq.net/parallel-tracks-too-close-in-openttd/#comments</comments>
		<pubDate>Mon, 04 May 2009 20:00:15 +0000</pubDate>
		<dc:creator>Webmaster</dc:creator>
				<category><![CDATA[Tips & tricks]]></category>

		<guid isPermaLink="false">http://blog.openttd-hq.net/?p=852</guid>
		<description><![CDATA[Try not to make parallel tracks too close, unless they are doing the same job. If you use two different tracks that are so close that the horizontal and vertical track sections share the same square, make sure you realise the consequences. When it comes to upgrading to monorail or maglev tracks, you&#8217;ll have to [...]]]></description>
			<content:encoded><![CDATA[<p>Try not to make parallel tracks too close, unless they are doing the same job. If you use two different tracks that are so close that the horizontal and vertical track sections share the same square, make sure you realise the consequences. When it comes to upgrading to monorail or maglev tracks, you&#8217;ll have to upgrade both tracks at the same time or reroute one of them so that they don&#8217;t share the same square.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>Quick tip on how to build in an area in OpenTTD</title>
		<link>http://blog.openttd-hq.net/quick-tip-on-how-to-build-in-an-area-in-openttd/</link>
		<comments>http://blog.openttd-hq.net/quick-tip-on-how-to-build-in-an-area-in-openttd/#comments</comments>
		<pubDate>Sat, 02 May 2009 11:00:53 +0000</pubDate>
		<dc:creator>Webmaster</dc:creator>
				<category><![CDATA[Tips & tricks]]></category>

		<guid isPermaLink="false">http://blog.openttd-hq.net/?p=850</guid>
		<description><![CDATA[I found this tip below in italic text on how to build in an area in OpenTTD on the net. But, I don&#8217;t use it when I play. I just carry on and build fast as possible to get things up and going. Try not to upset the locals. Lots of building work in an [...]]]></description>
			<content:encoded><![CDATA[<p>I found this tip below in italic text on how to build in an area in OpenTTD on the net. But, I don&#8217;t use it when I play. I just carry on and build fast as possible to get things up and going.</p>
<p><em>Try not to upset the locals. Lots of building work in an area can make the local authorities mad with you. This can affect what you can do in nearby towns. Try to compensate by making changes over time, limiting the amount of damage you do, planting them some nice trees to hide the building work or even, in extreme cases, bribing the town in question! </em></p>
]]></content:encoded>
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		<title>Multitype vehicle stations in OpenTTD</title>
		<link>http://blog.openttd-hq.net/multitype-vehicle-stations-in-openttd/</link>
		<comments>http://blog.openttd-hq.net/multitype-vehicle-stations-in-openttd/#comments</comments>
		<pubDate>Thu, 30 Apr 2009 11:00:20 +0000</pubDate>
		<dc:creator>Webmaster</dc:creator>
				<category><![CDATA[Screenshots]]></category>
		<category><![CDATA[Tips & tricks]]></category>

		<guid isPermaLink="false">http://blog.openttd-hq.net/?p=846</guid>
		<description><![CDATA[Be careful how you serve some of your stations. Although putting everything you can get (buses, trains, planes, ships) into one station means that you can handle a large amount of passengers or goods traffic, make sure that you are careful not to take the goodies away that money-generating long route that&#8217;s been keeping you [...]]]></description>
			<content:encoded><![CDATA[<p>Be careful how you serve some of your stations. Although putting everything you can get (buses, trains, planes, ships) into one station means that you can handle a large amount of passengers or goods traffic, make sure that you are careful not to take the goodies away that money-generating long route that&#8217;s been keeping you going. Sometimes, a few buses can empty a station so that a train can take forever to build up a full load.</p>
<p>See screenshot below:</p>
<p><a href="http://blog.openttd-hq.net/wp-content/uploads/2009/05/openttd-screenshot-multitype-vehicles-stations.jpg"><img class="alignnone size-large wp-image-847" title="Click on the picture to view it in larger size" src="http://blog.openttd-hq.net/wp-content/uploads/2009/05/openttd-screenshot-multitype-vehicles-stations-470x299.jpg" alt="Click on the picture to view it in larger size" width="470" height="299" /></a></p>
]]></content:encoded>
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